ANTA3 Prototype
A downloadable game for Windows and Linux
Version: Prototype 0.0.6
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Developer Tips:
- Interact with objects using E
- Use items in hand with Left Mouse Button
- Exit computer/chests with E (same key used to open them)
- Escape returns you to the menu (progress is saved automatically)
- Drop items with T / Ctrl + T
- Enter/Exit inventory mode by pressing F
- Destroy placeable items with Fishing Rod
- Quick-transfer items with Shift + Left Mouse Button
- Rotate blocks with Q / R
- A fishing rod can be crafted in the crafter from a block of ice and snow.
- A block of snow/ice can be crafted in the crafter from two fragments of snow/ice.
- Objective: press the red button.
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When you are using the computer in the game, please do not exit to the menu using the escape key, as this will cause the UI not to appear when you re-enter the game.
- Status: Under repair
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About the game:
The player takes on the role of a developer stationed on a small, isolated ice floe near Antarctica, cut off from the mainland. Their only possessions are a desk with a computer used to order and unlock new materials, and manage all in-game resources and a cup of coffee.
At regular intervals, various distinctive penguins leap out of the water (dressed in suits, wearing glasses). Each penguin briefly explains their needs through dialogue. The player must assess whether they can afford to take on the job and decide whether to accept or decline the contract.

The player is then transported to a location somewhere in Antarctica where the client penguin is waiting. The player can ask the penguin at any time to repeat their requirements.
Build zones are pre-designated, and a marker indicates where the center of the structure should be placed. A proximity-based system evaluates the player's construction, measuring block distances from the center to determine whether the footprint is adequate, whether a roof is present, and whether other structural requirements have been met.
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Important:
My discord server: https://discord.gg/gE3J3dfpH6
Please treat this game with kindness. It's a prototype and, moreover, a very early (first) version that is publicly available for testing.
I'm know that there are many bugs, this is why there are tests. In your feedback, please include:
1. What did you like.
2. What didn't you like.
3. What bugs did you encounter.
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Whether you are my friend, a random person, or a member of my discord server, please write any feedback here in the comments.
Download
Development log
- 0.0.6 "Maja update"1 day ago
- 0.0.5 Hotfix2 days ago



Comments
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Alright things i didn't like first:
- Gotta add sprinting and crouching, up the movement experience
- Holding Q/E to keep rotating
- Shift + Click should auto-craft everything you put into the crafter
- Dont lock away object destroying behind a tool
- The igloo-checking system needs real work, i think it's a fundamental point of the game and has to be on point to offer fair judgement of the player's building.
A pengiun said he wanted a square igloo - i literally just built a floating rectangular platform and that was an S.. I get player freedom, but I think the judgement should be more strict, furthermore I think the exact details should be hidden to entice the grand reveal of how good the player did in their build!
- I dont get the roofing judgement - i dont know what it accounts for, i dont know what it measures, i found myself spamming blocks for the roof to get the number just to go by 1%/2%
For the good stuff:
+ Good graphics, good vibe
+ Nice enviornment, already looks good in the prototype stage
+ The base gameloop is cool and could be rewarding once everything is set up
+ Cute penguins
Looking forward for more prototype builds!
Thanks for your feedback. Rotating blocks by holding down the Q/E keys is a great idea. Sprinting and crouching will also be added. The igloo checking system is really difficult for me to implement, but I'm trying to improve it.
Gives off a super early subnautica below zero vibe for me, probably becouse inventory, crafting and building systems add so much depth even with very limited actual content.
I somehow managed to crash it by: opening a chest, leaving it with esc, exiting to menu with esc, continuing, pressing f and clicking on one of the empty ghost chest slots.
Maybe these are obvious, but I'll make a small list of nice details that most games have (though not exhaustive by any means):
- sprint
- sneak
- stepping over a short vertical collider (now it blocks you)(like slabs in mc)
- block size better matching player height/player being a little shorter (2 blocks high is too low/barely enough, but 3 high was way higher than the player)
- blocks snapping to others, unless the current design is intentional
- there is something off with rotating blocks with q/e, I would speculate a wrong starting angle
That's all I have for now. Keep up good work!
Thank you for your feedback. The block snapping feature is intentional, as it gives players the ability to build houses without limitations. The point about adjusting block height is excellent. I hadn't considered that, but it's a great idea to change the size for better fitting with the player.