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(+1)

Alright things i didn't like first:

- Gotta add sprinting and crouching, up the movement experience

- Holding Q/E to keep rotating

- Shift + Click should auto-craft everything you put into the crafter

- Dont lock away object destroying behind a tool

- The igloo-checking system needs real work, i think it's a fundamental point of the game and has to be on point to offer fair judgement of the player's building.

A pengiun said he wanted a square igloo - i literally just built a floating rectangular platform and that was an S.. I get player freedom, but I think the judgement should be more strict, furthermore I think the exact details should be hidden to entice the grand reveal of how good the player did in their build!

- I dont get the roofing judgement - i dont know what it accounts for, i dont know what it measures, i found myself spamming blocks for the roof to get the number just to go by 1%/2%

For the good stuff:

+ Good graphics, good vibe

+ Nice enviornment, already looks good in the prototype stage

+ The base gameloop is cool and could be rewarding once everything is set up

+ Cute penguins

Looking forward for more prototype builds!

Thanks for your feedback. Rotating blocks by holding down the Q/E keys is a great idea. Sprinting and crouching will also be added. The igloo checking system is really difficult for me to implement, but I'm trying to improve it.

(+1)

Gives off a super early subnautica below zero vibe for me, probably becouse inventory, crafting and building systems add so much depth even with very limited actual content. 

I somehow managed to crash it by: opening a chest, leaving it with esc, exiting to menu with esc, continuing, pressing f and clicking on one of the empty ghost chest slots. 

Maybe these are obvious, but I'll make a small list of nice details that most games have (though not exhaustive by any means):

- sprint

- sneak

- stepping over a short vertical collider (now it blocks you)(like slabs in mc)

- block size better matching player height/player being a little shorter (2 blocks high is too low/barely enough, but 3 high was way higher than the player)

- blocks snapping to others, unless the current design is intentional

- there is something off with rotating blocks with q/e, I would speculate a wrong starting angle

That's all I have for now. Keep up good work!

Thank you for your feedback. The block snapping feature is intentional, as it gives players the ability to build houses without limitations. The point about adjusting block height is excellent. I hadn't considered that, but it's a great idea to change the size for better fitting with the player.